iRender Cloud Render farm | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 23 May 2025 09:03:10 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png iRender Cloud Render farm | iRender Cloud Rendering Service https://irendering.net 32 32 What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025? https://irendering.net/is-hardware-accelerated-gpu-scheduling-still-worth-using-in-2025/ Fri, 16 May 2025 06:00:35 +0000 https://irendering.net/?p=34263 It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025?

It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

In this article, we’ll take a fresh look at what Hardware-Accelerated GPU Scheduling actually does, its real-world impact over the years, and evaluate whether it’s still beneficial for creative professionals working with Blender, Unreal Engine, Cinema 4D, and other 3D tools in 2025.

What Is Hardware-Accelerated GPU Scheduling?

Traditionally, the CPU handled most of the GPU scheduling, deciding which processes got access to the GPU and when. GPU Scheduling was fairly basic, with applications submitting tasks to a global queue that worked on a ‘first-come, first-served’ basis. This worked well when most GPU usage was for full-screen games running one at a time. But as multitasking and complex workloads became more common, it started to show its age.

It wasn’t until around 2006 that Windows Display Driver Model 1.0 (WDDM) was introduced to Windows, bringing GPU scheduling capabilities. After years of development, hardware-accelerated GPU scheduling officially arrived as a Windows feature with the May 2020 update (Windows 10 version 2004).

Hardware acceleration is the process of shifting some application processing work from software running on the central processing unit (CPU) to idle hardware resources, which can be a video card, sound card, graphics processing unit (GPU), or a special device such as an AI accelerator, to optimize resource usage and performance.

When enabling HAGS, tasks are offloaded from the CPU to the GPU, making the work faster and more efficient. As a result, the device runs cooler and the battery lasts much longer. Hardware acceleration reduces CPU overhead and improves the system’s overall performance.

Hardware-Accelerated GPU Scheduling Requirements

To enable HAGS in 2025, you will still need:

  • A GPU that supports WDDM 2.7 or newer (GPU from the Nvidia 10 series or AMD 500 series or higher)
  • Windows 10 version 2004 or higher (or any current version of Windows 11)
  • The latest GPU drivers from Nvidia or AMD enable this feature.

Most rendering professionals using newer hardware, especially those using RTX 30 and 40 cards, should have no problem meeting these requirements.

To be more certain that your computer can use hardware-accelerated GPU scheduling, check your GPU. Visit the GPU manufacturer’s website and see a list of compatible models. Then check if you have the latest graphics drivers installed. Make sure you keep your drivers up to date to access new features like hardware scheduling and maintain optimal GPU performance.

How to turn on/off Hardware-accelerated GPU Scheduling

On Windows 10

  • Open Windows Settings or press Windows + I 
  • Click the System icon, then select Display
  • Scroll down and click Graphics Settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer to apply the change

Note: If the switch isn’t visible, your GPU may not support the feature or you may need newer drivers.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 1

On Windows 11

  • Right-click on the Windows desktop and select Display Settings
  • Scroll down to Related Settings and click Graphics
  • Select Change default graphics settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer for the changes to take effect.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 2

Pros and Cons of Using Hardware-Accelerated GPU Scheduling

Benefits

Over the past few years, users have reported modest but noticeable improvements in specific workloads:

  • Reduced CPU load in GPU-intensive workflows like 3D rendering or real-time game engines.
  • Slightly smoother frame rates in real-time rendering and gaming.
  • Improved latency in some professional applications, especially when multitasking during rendering or playback.

While modest, these gains contribute to a more fluid experience, especially in interactive 3D modeling or real-time previews.

Drawbacks

However, the results have never been consistent across systems:

  • The performance gains vary greatly depending on hardware and software.
  • In some cases, stability issues or crashes have been reported when enabling HAGS, especially in older driver versions.
  • Incompatibility with older plugins or rendering pipelines sometimes causes problems in professional workflows.
  • While HAGS reduces input lag, it increases complexity in system configuration, making it difficult for less tech-savvy users.

Even in 2025, some users still find that disabling HAGS results in better overall stability.

Hardware-Accelerated GPU Scheduling 2025: Is It Worth Using?

Current Driver Support and Compatibility

Both NVIDIA and AMD continue to support HAGS in their latest driver releases, and the feature is now a standard part of the GPU software stack. Major 3D applications such as Blender, Unreal Engine, Cinema 4D, and Maya are all compatible with HAGS, although none of them require it.

However, not all updates guarantee perfect stability. Updating your drivers is essential if you plan to enable this feature.

Benchmark Performance Over the Years

Back in the past, when HAGS first came out, Tom’sHardware ran a benchmark and found that performance was essentially unchanged. The 9900K with RTX 2080 Ti was 0.03% slower, and the GTX 1050 with 9900K was 0.73%. The 3900X with RTX 2080 Ti did benefit, but only by 0.06%. He said you’d be better off spending your time gaming than trying to turn it on and off and restart it between tests.

Then, in 2023, Pugetsystem tested the feature, and they saw slightly better results. The most notable result was After Effects, which saw a performance increase of up to 10% with the setting enabled. GPU rendering with Blender saw a 5% performance increase, although V-Ray RTX lost about 5% performance when using hardware-accelerated GPU scheduling. However, this feature is still unstable, so it is recommended to disable it to ensure safety.

A little closer, in July 2024, user kxmachina posted a video about benchmarking when HAGS is turned on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 4

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 3

Test Setup:

  • Intel i5-13600K w/ only 4 P-cores enabled at 3.5 Ghz max
  • Nvidia RTX 3080 at 28% max power limit (~95W)
  • 16GB single channel DDR4 at 2400 Mhz no XMP
  • Windows 11

Games Tested:

  • Red Dead Redemption 2
  • Cyberpunk 2077
  • F1 23
  • Rainbow Six Siege
  • Civilization VI

His testing found that enabling HAGS results in about a 1% higher average FPS and almost 2% higher on 1% lows. HAGS continues to be a consistent winner for input latency, reducing lag by more than 1%. For most gamers and games, HAGS should be enabled. However, this might cause some issues for VR gamers, with some claims that disabling HAGS reduces stuttering in VR. But he personally runs VR Sim racing with HAGS enabled and he hasn’t noticed any problems. But he still hasn’t tested any specific VR performance so this statement is not certain. He recommends users testing on our own sense because it depends on the game and our specific setup.

A Xilly map benchmark on Fortnite Endgame on an i9 13900KS + RTX 3090 max overclocked and optimized also shows no difference between HAGS on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 5

And earlier this year, in January 2025, FrameSync Labs showed us benchmark results.

Bench System

  • Intel i5 – 14600KF
  • NVIDIA RTX 4070
  • 32GB DDR5 RAM
  • 1TB SAMSUNG 980 PRO NVME

Games

  • Fortnite
  • Valorant
  • Counter-Strike 2

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 6

We can see that HAGS didn’t change anything significantly. With +0.3% FPS on Average, +1.6% FPS on 1% lows and +0% FPS higher on 0.2% lows. So it depends on you to keep it on or off, as it tends to perform differently in specific games. He personally keeps it off.

In short, performance gains are minor and highly dependent on your setup and the applications you use.

When Should We Turn On/Off Hardware-Accelerated GPU Scheduling?

You may want to use hardware-accelerated GPU scheduling when you experience:

  • Long application load times: Multiple GPUs can handle multiple tasks simultaneously. This improves efficiency, reducing the time it takes to get results and respond.
  • Slow results from data operations: Splitting tasks across multiple GPUs allows them to be processed individually and complete faster.
  • Unexpectedly high power consumption: Systems using HAGS may require less power because they don’t need to run all of their components at the same time. However, this depends on your computer’s battery type.
  • Powerful but idle infrastructure: Proactively assign tasks to GPUs to prevent them from sitting idle and wasting time.
  • Single-GPU software: According to our technical staff, if you use Lumion, Unreal Engine, or Twinmotion, you should enable HAGS to avoid errors and increase performance. Of course, this is just a recommendation and is encouraged to try. And yes, it is not guaranteed to work 100%.

Although it has been 5 years since HAGS was released, many users still complain that enabling this setting leads to instability. Disable it if:

  • You are experiencing stability issues or crashes
  • You are using older software or plugins that have compatibility issues as HAGS can cause high framerates and severe application instability.
  • Your workflow relies more on CPU rendering (e.g., CPU Arnold, CPU V-Ray).
  • When you encounter errors in graphics-intensive software such as Cinema 4D, Blender, Maya, Houdini, and Keyshot.

Additionally, users complain that HAGS can cause crashes when playing video games or virtual reality, and the error disappears when they disable it. Others report that disabling GPU scheduling reduces power consumption, especially in laptops.

What Do the Experts Say?

Most creative professionals agree: HAGS isn’t a game-changer, but it helps. On forums like Blender Artists and Unreal Engine Community, most users with powerful rigs leave it enabled. However, experts agree that results are highly dependent on your individual system and workflow.

Final Thoughts

So, is Hardware-Accelerated GPU Scheduling still worth using in 2025?

Yes, but conditionally.

If you’re working with modern hardware and up-to-date software, HAGS may give you a minor edge in responsiveness and efficiency. However, don’t expect huge render time reductions or flawless performance. It’s still a nice-to-have, not a must-have. We recommend you try it on and off to see the difference. Because this feature really depends on your software and computer setup. If GPU scheduling is enabled and the effect is noticeable, you should keep it on. Otherwise, turn it off to ensure your operation is safe.

And if your system doesn’t support HAGS or you experience instability? That’s where a powerful cloud rendering solution comes in.

iRender - The best render farm supports all software, render engines, and plugins you need

At iRender, we understand that not every artist has access to the latest hardware. That’s why we provide high-configuration cloud servers optimized for GPU and CPU rendering, no matter what software you use.

We support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more. Whether you’re rendering final frames or real-time previews, we’ve got you covered.

The Most Powerful Cloud Rendering Setup on the Market

Our powerful servers come with:

  • 1/2/4/6/8x RTX 3090/4090 GPUs packages
  • AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz
  • AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • 256GB RAM 
  • 2TB NVMe SSD

Best Value Graphics Card for Daz 3D Rendering 4

Simple Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

If those are not software you use, check out easy start below:

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let see our latest performance test for C4D & Redshift on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: microsoft, tomshardware, pugetsystem

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GPU Recommendations for Cinema 4D 2025 https://irendering.net/gpu-recommendations-for-cinema-4d-2025/ Mon, 05 May 2025 06:00:58 +0000 https://irendering.net/?p=34110 In 2025, the performance of your GPU is still one of the most critical factors in how fast—and how smoothly—you can create and render your projects in Cinema 4D.

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GPU Recommendations for Cinema 4D 2025

Cinema 4D continues to be one of the most powerful and artist-friendly 3D software platforms available today. Its intuitive interface, robust animation toolset, and tight integration with rendering engines like Redshift, Octane, and Arnold make it a go-to for motion designers, VFX artists, and 3D professionals around the world.

In 2025, the performance of your GPU is still one of the most critical factors in how fast—and how smoothly—you can create and render your projects in Cinema 4D. Whether you’re rendering frames for a product animation, a music video, or a full-on cinematic sequence, having the right graphics card can save hours or even days. Let’s break down the top GPU choices for Cinema 4D in 2025 and help you decide which one fits your workflow best. In this blog post, let’s explore it with iRender.

Why the GPU Matters in Cinema 4D

Cinema 4D’s performance depends heavily on your graphics card, especially when paired with GPU-based render engines like Redshift and Octane. While CPU still plays a role, the GPU is doing the heavy lifting when it comes to real-time viewport performance and final frame rendering.

Cinema 4D has increasingly leaned on GPU acceleration for tasks like:

  • Viewport performance: A smoother, more responsive viewport means faster iteration.
  • Redshift rendering: Since Maxon acquired Redshift, its integration with Cinema 4D has become deeper and more optimized, and Redshift is a GPU-based renderer.
  • Third-party GPU render engines: Octane, Arnold GPU, and Cycles 4D all benefit from a strong GPU.

For artists using Redshift (which is native to C4D now), CUDA and OptiX are the primary technologies used, meaning NVIDIA GPUs are still the top choice in most cases.

Top GPU Recommendations for Cinema 4D in 2025

1. NVIDIA RTX 4090

  • VRAM: 24GB GDDR6X
  • Rendering Performance: Industry-leading performance for both viewport interaction and final renders.
  • Best For: Professionals working on high-resolution scenes and fast turnaround deadlines.

The RTX 4090 remains unmatched for GPU rendering in 2025. If you use Redshift, Octane, or Arnold GPU, this is the best choice—no question.

2. NVIDIA RTX 4080 Super

  • VRAM: 20GB GDDR6X
  • Rendering Performance: Slightly behind the 4090, but still a beast.
  • Best For: High-end freelancers and studios on a tighter budget.

The 4080 Super is a strong contender, especially for users who don’t need the full 24GB of VRAM. Excellent for most professional workloads.

3. AMD Radeon Pro W7900

  • VRAM: 48GB GDDR6
  • Rendering Performance: Fantastic for memory-intensive workloads.
  • Best For: Artists using Mac or looking for a large VRAM buffer.

While not as fast in pure CUDA-based engines, the W7900 shines for projects where memory limits are a bottleneck.

4. NVIDIA RTX 6000 Ada (Workstation)

  • VRAM: 48GB
  • Rendering Performance: Enterprise-level power, optimized for stability.
  • Best For: Large studios, production houses, and heavy simulation/render farms.

This card is built for reliability over long renders and simulations. Pricey, but ideal for demanding pipelines.

5. Apple M3 Ultra GPU (Mac Studio / Mac Pro 2025)

  • Unified Memory: Up to 192GB
  • Rendering Performance: Great performance in native Metal-supported renderers like Redshift for Mac.
  • Best For: Mac-based designers prioritizing integration and ecosystem.

The M3 Ultra is a monster when it comes to general performance and rendering, especially if you’re locked into Apple’s ecosystem.

Which GPU Should You Choose?

  • Beginner or Hobbyist:

If you’re a beginner or hobbyist just starting out in Cinema 4D, the NVIDIA RTX 4070 Super is a fantastic entry point in 2025. It offers a great balance between cost and performance, making it ideal for learning, personal projects, and light client work. With enough CUDA cores and VRAM to handle Redshift and Octane renders on a moderate scale, it’s perfect for students or aspiring freelancers.

  • Freelancer or Mid-Level Pro

For freelancers or mid-level professionals who handle more demanding projects and client work regularly, the NVIDIA RTX 4080 Super is highly recommended. It delivers excellent performance for complex scenes, significantly faster render times, and long-term reliability. This card is a great investment if you’re working on commercials, 3D animations, or product visuals and want to future-proof your setup without going all the way to a 4090.

  • Studio-Level Artist or VFX Professional

If you’re a studio artist, full-time 3D professional, or VFX creator handling high-resolution assets and tight deadlines, then the NVIDIA RTX 4090 is the clear winner. As the most powerful consumer GPU available in 2025, it offers blazing-fast render speeds, real-time interactivity, and enough VRAM for the heaviest of scenes. It’s the best card for serious production environments where every second counts.

  • Large Studio or Enterprise

For large studios, VFX pipelines, or enterprise-level productions, the NVIDIA RTX 6000 Ada Generation stands out. With 48GB of ECC VRAM, pro-grade drivers, and ultra-reliable thermal performance, it’s built for constant rendering, simulations, and team-based pipelines. This card is ideal for large-scale projects and those who require absolute stability over long rendering sessions.

  • Mac Users

Mac users have an increasingly strong option in the Apple M3 Ultra, found in the latest Mac Studio and Mac Pro machines. With up to 192GB of unified memory and strong Metal-accelerated performance in Redshift and Octane X, it offers a smooth and powerful experience within the Apple ecosystem. It’s a great choice for motion designers and 3D artists who also work with tools like Final Cut Pro or Logic Pro.

Making Your Decision

In 2025, there’s no shortage of powerful GPUs for Cinema 4D users. Whether you’re building your dream workstation or rendering on the cloud, the right choice depends on your specific workflow, renderer, and budget.

If you want full control and local power, the RTX 4090 is still king. But if flexibility, scalability, and budget are key, iRender is an incredibly smart and modern solution.

Moreover, if investing in expensive hardware isn’t feasible, or you only need high-end performance occasionally, cloud rendering with iRender is a powerful alternative. Platforms like iRender offer access to multi-GPU setups featuring RTX 4090s or 3090s, letting you scale your rendering power on demand. It’s especially useful for freelancers or small teams working on deadline-driven projects without the upfront cost of a high-end workstation.

Render faster on Cinema 4D with iRender’s servers

In 2025, iRender stands out as one of the most powerful and flexible cloud rendering platforms available for Cinema 4D users. Whether you’re a freelancer, a small team, or part of a large studio, iRender gives you instant access to high-performance GPU servers—featuring top-tier hardware like the RTX 4090, RTX 3090, and even multi-GPU configurations. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090, we also have all servers with Cinema4D preinstalled and give you 1 license for free to use.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

We’ve put the RTX 4090 and RTX 3090 to the test across different GPU configurations (1/2/4/6/8 GPUs) and the results are mind-blowing. In this video, we compare performance across 1, 2, 4, 6, and 8 GPUs to see how Cinema 4D and Redshift perform with multiple GPUs. Let’s watch the results and find out which GPU configuration offers the best balance of speed and efficiency!

☁️GPU Rendering with iRender

iRender offers high-performance cloud rendering powered by top-tier GPUs like the RTX 4090, 3090, and more. You get access to powerful, dedicated machines designed specifically for DCC software like Cinema 4D, Blender, and Maya.

Why choose iRender in 2025?

  • Rent machines with multiple GPUs (up to 8x RTX 4090!)
  • Flexible pricing based on your workflow
  • Instant scaling—great for deadline crunches
  • Perfect support for Redshift, Octane, Arnold, and more
  • Access from Windows or macOS

Instead of spending thousands on hardware upgrades, you can scale your power only when you need it.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now, iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

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Exploring new plugin MPFB 2 for rendering in Blender https://irendering.net/exploring-new-plugin-mpfb-2-for-rendering-in-blender/ Tue, 15 Apr 2025 06:00:37 +0000 https://irendering.net/?p=33920 In this blog, we’ll explore what MPFB 2 is all about — its key features, how to set it up, and why it could be a valuable addition to your rendering and character creation workflow in Blender.
Let’s discover with iRender!

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Exploring new plugin MPFB 2 for rendering in Blender

In this blog, we’ll explore what MPFB 2 is all about — its key features, how to set it up, and why it could be a valuable addition to your rendering and character creation workflow in Blender. 

Let’s discover with iRender!

Introducing Blender and MPFB

As we all know, Blender is a popular software in the 3D artist community. Blender is an open-source software developed to support the creation and processing of 3D graphics. 

MPFB stands for MakeHuman Plugin for Blender. This plugin supports the connection between MakeHuman (3D character modeling) and Blender (3D design and rendering software). MPFB helps users easily transfer models from MakeHuman to Blender for editing or animation.

Its features include:

      • One-click-create a humanoid mesh
      • Parametric modeling of body features
      • Automatic rigging with a choice from several different rigs
      • Support for Rigify
      • Rigging with both IK and FK modes
      • Procedural skin material
      • Procedural eyes material
      • Asset library with support for clothes, body parts and materials

MPFB is developed by the MakeHuman Community, and it is fully compatible with all MakeHuman assets.

What is MPFB 2?

MPFB 2 is the latest version of the plugin that connects MakeHuman and Blender. It is completely rewritten compared to the old MPFB to bring a smoother experience. MPFB 2 is not just a tool to “import characters into Blender” but a complete set of tools for creating, editing, and rendering characters right in Blender.

Some highlights of MPFB 2:

      • Quick Import: It allows you to create characters directly inside Blender without needing to export files from MakeHuman. You can generate a new character with just a few clicks using the “New Human” option in the MPFB interface. If you already have a MakeHuman (.mhm) file, you can open it directly in Blender—no need to export as .obj or .dae.
      • Preserves Rig (Bones): MPFB 2 supports automatic rigging with several options, including Rigify, Blender’s advanced rigging system. You can add a Rigify meta-rig and generate a full rig for your character. The rig supports both IK and FK, along with helpers for hands, feet, eyes, etc.
      • Advanced Materials and Textures: Including procedural materials for skin and eyes, MPFB 2 allows it to generate high-quality shaders compatible with both Eevee and Cycles. This saves a lot of time on material setup and gives realistic render results.
      • Edit Directly in Blender: MPFB 2 lets you edit body shape, clothing, hair, and other character features directly within Blender using parameter controls. Changes are applied in real-time, making it easy to customize your character without going back to MakeHuman.
      • Modular and Extendable: MPFB 2 is designed with a modular, open architecture, making it easy to integrate into larger pipelines or combine with other Blender plugins. It supports asset libraries for clothing, body parts, and materials, and can be extended further via its API.

One important thing to note is that MPFB 2 is compatible with Blender 4.2+. MPFB 2 is still under active development, so if you want access to the latest features (with the fewest bugs), it’s recommended to use the latest Blender version available and always update MPFB 2 from the official GitHub repository, as new releases often include bug fixes and compatibility improvements. If you’re using a Blender version lower than 4.2, MPFB 2 may not function properly or could cause errors.

Why should we choose MPFB 2?

If you’re looking for a fast and professional solution for creating 3D characters, MPFB 2 (MakeHuman Plugin for Blender) is the perfect tool for you. Here are the key reasons why: 

      • Create 3D Characters Quickly and Professionally

MPFB 2 allows you to build characters from scratch directly inside Blender, with hundreds of customization options for body shape, face, clothing, and hair. With just a few clicks, you’ll have a fully functional character—no file conversion or external software required.

      •  Preserve Character Quality When Importing to Blender

No more broken meshes, missing textures, or incorrect rigs when importing. MPFB 2 ensures that every detail—from body proportions to skeleton and materials—is accurately and completely transferred.

      •  Save Time on Rig and Material Setup

MPFB 2 supports automatic rigging (including Rigify) and comes with high-quality shaders ready for both Eevee and Cycles. There’s no need to spend hours manually setting up rigs or recreating materials—everything is ready for rendering or animation out of the box.

      •  Clear Workflow, Easy to Edit, and Animation-Ready

You can easily customize body shapes, clothes, hair, and more—all within Blender. Apply dynamic rigs, facial expressions, poses, and animations with ease. Seamlessly integrates with other tools like Auto-Rig Pro, Face Cap, Mixamo, and more.

This is a modern, streamlined, and flexible workflow—perfect for solo artists and professional teams alike.

Optimize 3D character creation workflow with MPFB and iRender

Once you have a fully-fledged 3D character created using MPFB 2, with a rig and materials ready for animation, then how to render high-quality images or videos quickly?

While Blender is great for modeling and rendering, the reality is that rendering – especially with Cycles – is resource-intensive and can slow down your workflow, especially on low-end machines. And that’s where iRender comes in. 

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process.

Let’s see how fast Blender renders on iRender’s servers with powerful RTX 4090!

In addition, this month, celebrate the Vietnam Reunification Day with a supercharged BONUS for your rendering projects! Don’t miss out on this fantastic opportunity to boost your power and save big!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

References: extensions.blender.org, cgchannel.com


		

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What’s new features in 3Ds Max 2026? https://irendering.net/whats-new-features-in-3ds-max-2026/ Wed, 02 Apr 2025 06:00:10 +0000 https://irendering.net/?p=33686 As the realm of 3D design continues to thrive, artists, animators, and designers are always on the lookout for tools that enhance their productivity and expand their creative possibilities. With the release of 3ds Max 2026, Autodesk has once again risen to the challenge, rolling out a suite of new features and improvements that cater to the ever-evolving needs of the 3D community. In this blog, iRender will explore the standout features of 3ds Max 2026, from advanced modeling techniques and new rendering options to updated workflows. Join us as we explore these exciting new features and discover how they can elevate your 3D artistry.

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What's new features in 3Ds Max 2026?

As the realm of 3D design continues to thrive, artists, animators, and designers are always on the lookout for tools that enhance their productivity and expand their creative possibilities. With the release of 3ds Max 2026, Autodesk has once again risen to the challenge, rolling out a suite of new features and improvements that cater to the ever-evolving needs of the 3D community. In this blog, iRender will explore the standout features of 3ds Max 2026, from advanced modeling techniques and new rendering options to updated workflows. Join us as we explore these exciting new features and discover how they can elevate your 3D artistry.

Let’s get started with iRender! 

Default Material: OpenPBR

The introduction of the OpenPBR (Physically Based Rendering) default material in 3ds Max 2026 marks a significant enhancement in the way artists can manage materials and achieve realistic rendering outcomes. 

Additionally, OpenPBR provides enhanced interoperability, including compatibility with MaterialX and OpenUSD, along with an expressive and user-friendly set of controls that can accurately mimic most CG materials. For most everyday applications, it is a physically based substance that functions well and appears realistic. It also offers a standard interface throughout items.

Key aspects and benefits of the OpenPBR material:

  • Physically Based Workflow: OpenPBR follows a physically-based rendering approach, allowing artists to create materials that behave and respond to light realistically. 
  • Streamlined Material Creation: The OpenPBR material is designed to simplify the material creation process. With a user-friendly interface, artists can easily adjust properties such as base color, metallic, roughness, normal maps, and more without needing extensive shader knowledge.
  • Integration with Textures: OpenPBR supports a variety of texture maps, making it easier to apply complex textures and achieve detailed effects.
  • Native Support for Industry Standards: OpenPBR is designed to be compatible with commonly used industry standards, ensuring that materials created in 3ds Max can be smoothly transferred to other applications or game engines without significant alterations. 

Vertex Weld Modifier support for Splines

The Vertex Weld modifier in the 3D modeling tools has been modified to accommodate both Spline and Mesh objects.

  • Enhanced Spline Management: With the Vertex Weld Modifier now supporting splines, users can merge vertices along splines more effectively. This is incredibly useful for creating clean and precise geometry, especially when working on complex spline-driven designs or parametric models.
  • Efficient Cleanup: One of the common challenges in spline modeling is the presence of closely spaced or overlapping vertices that can complicate geometry and affect animation or rendering. The Vertex Weld Modifier streamlines this process by allowing users to easily combine these vertices without manually manipulating the geometry, thus improving the mesh cleanup workflow.

  • Improved Control: Artists have greater control over spline shapes by utilizing the Vertex Weld Modifier. With this capability, users can ensure that specific vertices are merged as needed, allowing for a more refined and intentional design process.
  • Spline Support: The advantage of closing a spline with Vertex Weld is that it will enable the successful application of modifiers such as Extrude, Bevel, or Bevel Profile that provide 3D information to splines. Fonts, imported vector art, logos, and architectural data are a few examples of common spline imports.

Performance improvements

Autodesk typically includes enhancements in their newer versions of 3ds Max focused on improving performance, Array Modifier, Boolean Modifier, Conform Modifier, Displacement Modifier and Max Fluids.

Performance Improvements

  • Perform volume-based meshing with the Boolean Modifier with greater ease. Boolean operations are now up to 40% faster than in 3ds Max 2025.3 Update when using CARVE.
  • The Array Modifier can now process results up to 15% faster than optimizations in the 3ds Max 2025.3 Update release.
  • The Conform Modifier has been updated to with an improvement of up to 40% depending on your scene complexity.
  • The Displace Modifier has been improved to include up to 2.28x faster processing time depending on your scene.
  • The Skin Modifier has been improved for up to better viewport processing. You can now animate faster and move through the timeline quicker.
  • 3ds Max Fluids have been updated for a processing speed improvement of up to 10%.

Animation updates

The main goals of this version are to improve viewport performance, CAT (Character Animation Toolkit), and Biped’s functionality and stability. With these enhancements, animation workflows will be improved, and long-standing problems and user feedback will be addressed. With enhanced multithreading, viewport interactions are now more responsive and faster. You can anticipate a more seamless experience while handling intricate situations. Core mesh and skin calculations now run more efficiently, enhancing overall workflow.

Retopology for 3ds Max

The software’s retopology plugins have been updated for 3ds Max 2026, including the new Flow Retopology plugin, which was released with 3ds Max 2025.2 in July.

In previous version, you can use Retopology Tools to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh. These tools are helpful for applying texturing and manipulating objects, as well as for correcting artifacts for animation and rigging. For 2026, Retopology Tools for 3ds Max’s base algorithm ReForm has been updated to improve processing time. Also, you can leverage updates to the Mesh Cleaner Modifier to perform additional cleanup.

Flow Retopology simplifies and makes complex geometry easier to work. By processing mesh operations using remote cloud computing, Flow Retopology allows you to stay in 3ds Max while the job is being done. Multiple Retopologize procedures can be performed concurrently with Flow Retopology. This parallel processing, separate from your work in 3ds Max, saves time and increases efficiency.

Updates to Arnold for 3ds Max

3ds Max 2026 also ships with an updated version of the integration plugin for Autodesk’s Arnold renderer, with MAXtoA 5.8.0 introducing support for the Arnold 7.4.0.0 core. One of the most significant modifications since the release of 3ds Max 2025.3 is the addition of a new transmission_shadow_density option to the OpenPBR Surface and Standard Surface shaders, which controls how transparent objects’ shadows appear, as seen in the above image.

Global Light Sampling

GLS now considers material glossiness during sampling, which significantly improves the quality, particularly in situations with a large number of tiny lights. It brings about overall speedups for adaptive renderings, but it causes slight slowdowns for fixed AA renders.

For instance, in the robot scene below, we were able to obtain a 1.7x speedup using adaptive. To enable or disable this feature, use GLS_glossy_enable.

Optimized Cryptomatte and GPU support

Arnold now has an internal implementation of Cryptomatte that adds support for GPUs and improves performance on CPU. Cryptomatte now consumes less memory for samples, making it easier to use higher AA settings, progressive rendering, and adaptive rendering (when properly used with FIS).

Arnold for 3ds Max plugin enhancements

  • Support Isolate Selected for materials and maps: Isolate Selected in the Arnold RenderView now works for materials and maps as well as objects and lights.
  • Improvements to ASS export: When you export an ASS File, the render region is not exported if it is not used.
  • Directional Arnold Lights can now be used as view in the viewport: Support has been added to the Arnold lights to be used as a view in the viewport. This works for directional lights only.
  • Improved Arnold RenderView stability: Several instabilities were found in a section of code related to the launch of Arnold RenderView. This code is now refactored, and should be safe and stable.

Arnold Enhancements

  • Lights in procedural instances: Lights in instanced procedurals are copied for each instance. For example, instances of ASS or USD assets with lights now render the lights properly. (ARNOLD-15657)
  • Add more options settings to image metadata: Images with metadata, such as EXR files, now include arnold/AA_samples_max, arnold/AA_adaptive_threshold, arnold/fis_filter, and arnold/fis_filter_width metadata.

Price and system requirements

Price

3ds Max 2026 is compatible with Windows 10+. It is rental-only. Subscriptions cost $235/month, up $10/month since the previous release, or $1,945/year, up $70/year.

In many countries, artists earning under $100,000/year and working on projects valued at under $100,000/year qualify for Indie subscriptions, which now cost $320/year, up $15/year.

System requirements

Autodesk 3ds Max 2026 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Software requirements

Software
Operating System Microsoft® Windows® 10, version 1809 or higher.

Microsoft® Windows® 11

See Autodesk’s Product Support Lifecycle for support information.

Browser Microsoft® Edge

Google Chrome™

Microsoft® Internet Explorer®

Mozilla® Firefox®

Hardware requirements

Hardware
CPU 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
Graphics Hardware Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
RAM 4 GB of RAM minimum (8 GB or more recommended)
Disk Space 9 GB of free disk space for install
Pointing Device Three-button mouse

Final Thoughts

In conclusion, 3ds Max 2026 is poised to deliver a range of innovative features and enhancements designed to enhance the user experience, improve performance, and streamline workflows for 3D artists and animators. These updates reflect Autodesk’s commitment to evolving 3ds Max in line with the needs of its user community, addressing feedback, and integrating the latest technological advancements. As users explore the new features in 3ds Max 2026, they can look forward to increased productivity and the ability to bring their creative visions to life with greater ease and precision.

iRender- The Best Cloud Render Service of 3Ds Max

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD.

You can refer our server’s configuration following:

Let’s see how our 6 cards RTX 3090 performs when rendering with 3Ds Max:

iRender’s outstanding features

Full Control

One special advantage is that you can use the iRender server as if it were your own computer, completely controlling its setup and capacity. You will only need to install your software for the first time, and next time you connect to the computer everything is ready for use.

Free and easy to use transfering tool

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow easier. 

Flexible price

In addition to the monthly rental, our Rental Plan function always offers savings ranging from 10% to 20%. We recommend selecting a daily, weekly, or monthly leasing package for individuals who require a server for an extended period of time or have a very large project. You won’t have to worry about overpaying if you forget to shut down the server, and the savings is appealing—up to 10% for daily packages and 20% for weekly and monthly packages.

Customer support 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Happy Rendering!

Reference source: Autodesk

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Role of Global Illumination & Ambient Occlusion in 3D Graphics https://irendering.net/role-of-global-illumination-ambient-occlusion-in-3d-graphics/ Tue, 01 Apr 2025 06:00:23 +0000 https://irendering.net/?p=33690 Realistic lighting is one of the most critical aspects of creating immersive and visually stunning 3D graphics. Achieving a realistic interplay of light and shadow can distinguish a picture from being genuine in video games, computer-generated imagery (CGI) movies, and architectural visualization. Ambient Occlusion (AO) and Global Illumination (GI) are two crucial methods that support this realism.
In this article, we’ll explore how GI and AO work, their differences, and how they complement each other in 3D rendering. Let’s dive deeper into it with iRender!

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Role of Global Illumination & Ambient Occlusion in 3D Graphics

Realistic lighting is one of the most critical aspects of creating immersive and visually stunning 3D graphics. Achieving a realistic interplay of light and shadow can distinguish a picture from being genuine in video games, computer-generated imagery (CGI) movies, and architectural visualization. Ambient Occlusion (AO) and Global Illumination (GI) are two crucial methods that support this realism.

In this article, we’ll explore how GI and AO work, their differences, and how they complement each other in 3D rendering. Let’s dive deeper into it with iRender!

Introduction to Global Illumination

A basic lighting approach called Global Illumination replicates how light interacts with real-world things in a digital setting.  In order to produce more lifelike virtual environments, global illumination (GI) enables light to bounce, refract, and diffuse across a scene. 

      • When light hits a surface, part of it is absorbed while the rest is reflected, illuminating nearby surfaces.
      • This process creates effects like color bleeding (where colors from one object reflect onto another) and soft shadows (caused by indirect lighting).

Some examples of the Global Illumination

  • Sunlight in a Room: When sunlight enters through a window, it doesn’t just light up the floor directly; it also bounces off walls, furniture, and other surfaces, softly illuminating the entire room.
  • Color Reflection on Walls: If you place a red object near a white wall, you might notice a faint red tint on the wall. This happens because light bounces off the red object and carries some of its color.
  • Soft Shadows Under a Tree: On a sunny day, the shadows under a tree aren’t completely black. Light bounces off the ground, leaves, and sky, filling in some of the darkness with soft, natural lighting.

Common GI Techniques

  • Radiosity: Computes diffuse interreflections by dividing a scene into smaller elements and distributing light energy.
  • Photon Mapping: This method simulates the journey of photons (light particles) through a scene. Emitted from light sources, photons bounce around and interact with surfaces.
  • Ray Tracing (Path Tracing): Shoots rays from the camera to simulate light bouncing in a realistic way.

Introduction to Ambient Occlusion

Ambient Occlusion (AO) is a shading technique that enhances contrast and depth by darkening areas where ambient light is blocked, such as crevices and object intersections. Unlike GI, AO does not simulate real light behavior but helps create a more realistic perception of depth.

  • AO calculates how much ambient light reaches a surface. Areas in tight spaces receive less light and appear darker.
  • This effect improves realism by adding subtle shadows in occluded areas.

Some examples of the Global Illumination

  • Corners of a Room: In a naturally lit room, the corners where two walls meet often appear darker than the middle of the walls because less indirect light reaches these areas.
  • Underneath Furniture: The area under a table or sofa is usually darker than the surroundings, even in a well-lit room.
  • Folds in Fabric & Clothing: In real life, the creases in a shirt or folds in curtains appear darker because they trap ambient light. AO enhances these small details in character models and fabric simulations.

Common AO Techniques

  • Screen Space Ambient Occlusion (SSAO): Uses depth buffer data to approximate AO in real-time.
  • Ray-Traced Ambient Occlusion (RTAO): Uses ray tracing for more accurate AO calculations.

Comparing GI and AO

Similiarities

  • Both of these techniques are used to enhance realism and create the natural feeling of lighting in a 3D scene. Without AO or GI, the scene would look flat and lack depth.
  • Both affect shadows. AO helps darken occluded areas to create soft local shadows, and GI allows handling indirect lighting, creating more natural soft shadows.
  • Combine them for better effects. AO does not replace GI but can be used as a supplement to enhance contrast.

Differences

Although they both improve realism in 3D graphics, Ambient Occlusion (AO) and Global Illumination (GI) have different uses.  By calculating indirect light bounces, GI replicates real-world lighting, producing accurate color bleeding and soft, lifelike shadows.  AO, on the other hand, improves shading by darkening regions like corners and creases where light is obstructed, rather than mimicking real light.  

While AO is lightweight and frequently used in games and lightweight 3D models to provide depth without incurring excessive computational costs, GI’s complexity has a significant performance impact, making it perfect for movies, architectural visualization, and AAA games.

Global Illumination (GI) simulates how light bounces off surfaces, creating soft, natural lighting that reacts dynamically with the environment. This technique enhances realism by capturing the indirect light that illuminates shadowed areas, much like how light behaves in the real world.

On the other hand, Ambient Occlusion (AO) is a shading method that darkens areas where light struggles to reach, such as corners, crevices, and under objects. While it doesn’t simulate light bouncing, AO helps to enhance depth perception by emphasizing soft shadows in occluded areas.

Conclusion

Both Global Illumination and Ambient Occlusion play crucial roles in creating realistic 3D scenes. While GI is essential for simulating light behavior, AO is a valuable addition for enhancing shadows and depth. The combination of both techniques—especially with modern GPU acceleration—allows for highly immersive visuals in games and CGI.

Optimizing GI and AO Performance with iRender

Both Global Illumination (GI) and Ambient Occlusion (AO) play an important role in creating realistic images in 3D graphics. Despite their differences in functionality, these two techniques are often used together to optimize image quality while ensuring performance.

However, calculating GI and AO, especially when using Path Tracing or Ray-Traced AO, requires powerful hardware with high processing performance. This is where iRender becomes an ideal solution. With a powerful GPU system on the cloud computing platform, iRender helps 3D artists, architects and game developers render faster, optimizing time and costs.

Most of the 3D graphics software today support AO and GI, such as Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine… iRender offers the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2TB NVMe SSD storage. With a variety of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process.

Not only powerful configurations, iRender also provides you with more services. NVLink for large scenes that need a lot of VRAM, now available on our 4N – dual RTX 3090 package. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The prices at iRender are also very flexible with hourly rental (pay as you use), daily/weekly/monthly rental with 10-20% discount. In addition, you will have 24/7 support from our team who will help you whenever you have problems with the service.

Let’s watch videos we tested with Unreal Engine, Cycles and Redshift on 8S server (6xRTX 4090).

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

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Keyframe Animation vs Motion Capture: Which is the better choice? https://irendering.net/animation-keyframe-vs-motion-capture-which-is-more-suitable-for-your-project/ Tue, 25 Mar 2025 06:00:23 +0000 https://irendering.net/?p=33599 In the world of 3D animation, there are two main techniques for animating characters: Keyframe Animation (manual animation) and Motion Capture (recording real-world movement). Each method has its own advantages and disadvantages, making them suitable for different types of projects.
Let’s dive deeper into the comparison with iRender!

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Keyframe Animation vs Motion Capture: Which is the better choice?

In the world of 3D animation, there are two main techniques for animating characters: Keyframe Animation (manual animation) and Motion Capture (recording real-world movement). Each method has its own advantages and disadvantages, making them suitable for different types of projects. 

Let’s dive deeper into the comparison with iRender!

1. What is Keyframe Animation?

A keyframe is a point (one frame) on a video timeline where you tell the video editing software specific properties settings. Some common properties are scale, rotation, opacity and volume. 

Keyframe Animation is a technique where animators manually create movement by placing keyframes at specific points in time. The software then interpolates (fills in) the movement between these keyframes.

Imagine you want a circle to bounce across your screen like a ball. To animate its movement from one point to another, place the first keyframe on your animation timeline at the starting position. Then, add another keyframe later in the timeline at the spot where you want the ball to land.

Advantages

      • Full control – Animators can fine-tune every movement to achieve the desired artistic style.
      • Versatile styles – Can create anything from realistic animation to cartoon, anime, or stylized motion.
      •  No expensive equipment needed – Can be done with software like Blender, Maya, or 3ds Max.
      • Complex Movements: Keyframe animation is suitable for animating complex movements, like having a character perform intricate actions or camera movements with dynamic shots.

Disadvantages

      • Time-consuming – Requires a lot of manual work, especially for complex movements like jumping, running, or combat.
      • Difficult to achieve realistic movement – Even with physics-based tools, achieving true-to-life motion is challenging.

2. What is Motion Capture?

Motion Capture (MoCap) is a technique that records real human movement using sensors or cameras and applies it to 3D characters. It’s widely used in movies like Avatar, Avengers, and The Last of Us.

In film and video games, mocap helps create realistic animations. Sports therapists use it to analyze athletes’ movements and improve their performance. Neuroscientists use it to study how the brain controls movement.

It is also important for testing and improving computer vision and robotics, making sure they work correctly. Overall, Mocap helps us understand and create detailed movement data in various fields.

Advantages

      • Highly realistic motion – Captures even the smallest details of human movement. 
      • Faster production – Can generate complex animations much quicker than manual keyframing.
      • Great for large-scale projects – Used in AAA games, films, and VR applications.

Disadvantages

      • Expensive – Requires specialized studios with sensors, MoCap suits, or tracking cameras.
      • Needs post-processing – Raw MoCap data often has errors and needs a cleanup to fit the 3D model.
      • Limited creativity – MoCap captures real movement, making it harder to create exaggerated or stylized animations.

3. A comparison between Keyframe Animation and Motion Capture?

Criteria Keyframe Animation Motion Capture
Control High – Full artistic control Low – Depends on the actor’s performance
Realistic movement Harder to achieve Extremely natural
Production time Slow – Requires a lot of work Faster, but needs cleanup
Cost Low – Only requires software High – Requires MoCap equipment
Best for Animated films, indie games, commercials AAA games, movies, VR

If you want complete control over movements and a unique artistic style, choose Keyframe Animation.
If you need realistic human motion for a large-scale project and have the budget, Motion Capture is the way to go.

4. The Best of Both Worlds – Combining Keyframe and MoCap

Many studios today combine both techniques: they use MoCap as a base for realistic motion and refine it with Keyframe Animation to add more character and polish. Examples include:

      • The Last of Us used Motion Capture for character performance but required animators to refine the movements to match 3D characters.
      • Spider-Man: Into the Spider-Verse applied Keyframe Animation to create a unique stylized look, even when working with MoCap data.
      • The Disney+ series, The Mandalorian uses real-time motion capture and Unreal Engine technology to create immersive, virtual environments. These projects show how much you can achieve by seamlessly blending different animation techniques.

There’s no single “best” technique—only the one that fits your project! Keyframe Animation is the way to go if you’re working on a highly artistic animation. If you need realistic human movement and have the budget, MoCap is ideal. Or better yet, combine both techniques for the best results!

iRender - Solution for Motion Capture & Keyframe Animation rendering

While keyframe animation offers unmatched creative flexibility and motion capture delivers realism, both techniques share a common challenge – rendering high-quality animations efficiently. The complexity of modern CGI demands immense computational power, which can slow down production. This is where iRender comes in—a cloud-based GPU rendering service that significantly speeds up the process, allowing animators and studios to focus on creativity without being limited by hardware constraints. 

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process.

Why choose iRender? 

      • Full Control: Our service will give you full control over your rented servers. Therefore, you are free to create your working environment. 
      • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
      • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

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D5 Render: Must-know tips and tricks https://irendering.net/d5-render-must-know-tips-and-tricks/ Tue, 18 Mar 2025 06:00:15 +0000 https://irendering.net/?p=33507 D5 Render has become a powerful tool for creating high-quality architectural animations with real-time rendering capabilities. To elevate your animation workflow, here are some key tips and tricks to enhance realism, efficiency, and visual impact.

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D5 Render: Must-know tips and tricks

D5 Render has become a powerful tool for creating high-quality architectural animations with real-time rendering capabilities. To elevate your animation workflow, here are some key tips and tricks to enhance realism, efficiency, and visual impact.

1. Perfecting Camera Movements

Smooth and realistic camera motion is key to engaging animations. Use easing functions to make movements more natural and avoid robotic transitions. Experiment with depth-of-field to add a cinematic feel, guiding the viewer’s focus through your scene. You can consider: 

      • Set up multiple camera paths to create engaging sequences that highlight architectural features dynamically.
      • Adjust camera parameters such as focal length, exposure, and depth of field to create compelling compositions. 
      • Utilizing the rule of thirds and leading lines can guide the viewer’s eye effectively. 

2. Advanced Keyframe Animation Techniques

Keyframes control movement over time, allowing precise adjustments to camera and object animations. When setting keyframes:

      • Use interpolation methods like linear, bezier, or stepped motion to fine-tune transitions.
      • Adjust movement speed by spacing keyframes strategically.
      • Layer multiple animations for more natural effects, such as camera panning while objects move.

3. Optimizing Lighting for Realism

Lighting plays a crucial role in architectural visualization. Use D5’s real-time global illumination to achieve natural lighting effects. For more dramatic scenes, animate light sources such as sunlight transitions and interior lighting changes to create compelling time-of-day sequences. To enhance realism:

      • Use multiple light sources with varying intensities,  including HDRI maps and artificial lights, to achieve the desired ambiance. 
      • Adjust exposure settings dynamically for smooth light transitions.
      • Add animated light flickering for realism in artificial lights.
      • Adjusting light intensity and color temperature can significantly impact the mood of your render.

4. Adding Animated Objects

To bring life to your scenes, integrate animated elements such as people walking, cars moving, or trees swaying. D5 Render supports animated models, allowing for realistic urban environments that feel dynamic and immersive. Incorporate animations like moving vehicles, swaying trees, or flowing water to bring life to your scenes. Consider:

      • Using motion paths for vehicles and people.
      • Adjusting playback speed for realistic movement.
      • Layering animations to avoid repetitive patterns.

5. Creating Environmental and Time-Lapse Effects

A great way to add storytelling elements is by simulating time-lapse animations. By adjusting the sun path and sky settings, you can showcase a project transitioning from day to night, highlighting the architecture’s interaction with different lighting conditions. Other environmental animations include:

      • Wind effects on vegetation using physics-based animations.
      • Water movement and reflections for realistic bodies of water.
      • Fog and volumetric lighting to add atmospheric depth.

6. Enhancing Visuals with Cinematic Techniques

Applying depth-of-field, motion blur, and filmic color grading can elevate the realism of your animations. D5 Render offers these post-processing effects to fine-tune the final look and feel of your animation. Consider:

      • Adjusting aperture and focus distance for depth-of-field effects.
      • Using motion blur on fast-moving objects for smooth transitions.
      • Applying LUTs (Look-Up Tables) for consistent color grading.

7. Rendering Optimization for High-Quality Exports

Before finalizing your animation, ensure all elements are optimized for smooth playback. Adjust rendering settings to balance quality and performance. When exporting:

      • Choose the appropriate resolution and frame rate (30 or 60 FPS for smoother animations).
      • Optimize texture and geometry to reduce rendering time.
      • Test preview renders to identify any visual inconsistencies before finalizing.

By implementing these tips and tricks, you can maximize the potential of D5 Render for creating professional-grade animations. Whether you’re working on an architectural walkthrough or a cinematic sequence, mastering these techniques will enhance the overall impact of your visual storytelling.

iRender - The best solution for your project in D5 Render

If you’re looking for a high-performance rendering service powered by the RTX 4090, iRender is an excellent choice. iRender offers a powerful and customizable server system for 3D rendering, AI training, VR & AR, simulation, and more. We understand that design and creative work are deeply personal, and only you, as the artist, truly know what you want to achieve with your animation. 

The workflow is really simple. You just need to install D5 Render and activate your license once. After that, whenever you connect, your setup will be ready for use, allowing you to render or modify your projects seamlessly. Especially, your working will be the same for the next session, you do not need to install your software again.

The best suitable package for D5 Render is our 3S server with a strong RTX 4090, which will boost up your rendering performance.

This month, we have a huge promotion with a longer period, you can consider below.

 Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

Reference: cgtips.org

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Key features of Godot 4.4 https://irendering.net/key-features-of-godot-4-4/ Tue, 11 Mar 2025 06:00:42 +0000 https://irendering.net/?p=33364 Godot 4.4 brings a host of new features designed to enhance the workflow and creativity of CG artists. Whether you're working on game environments, animations, or interactive visuals, these updates make Godot an even more powerful tool. Let’s look at the top five features that make this release stand out.
Let’s explore new updates in this latest version with iRender!

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Key features of Godot 4.4

Godot 4.4 brings a host of new features designed to enhance the workflow and creativity of CG artists. Whether you’re working on game environments, animations, or interactive visuals, these updates make Godot an even more powerful tool. Let’s look at the top five features that make this release stand out. 

Let’s explore new updates in this latest version with iRender!

Embedded Game Window

One of the most notable improvements in Godot 4.4 is the ability to run and interact with your game directly within the editor. 

This design choice previously prevented embedding the game window into the editor. This is something that users with limited screen space, like on single-monitor setups or laptops, are looking for.

Thanks to some window management tricks, it is now possible to embed the game seamlessly and interact with the rest of the editor, while still keeping the processes separate in the background.

Note that this only works on Linux, Windows, and Android for now. Support for macOS will require a different approach for technical reasons. 

There are also many other nice quality-of-life updates to the Editor, including the option to snap 3D objects to one another while placing them in a level, to preview camera views directly in the Inspector, and a built-in material preview in the visual shader editor.

Updates to LightmapGI

The updates to LightmapGI improve the quality and performance of rendered shadows, making scenes look more realistic and visually appealing.

The change makes it possible to use static shadows at a distance from the view camera, but dynamic shadows up close, improving performance without sacrificing realism.

LightmapGI also now supports bicubic sampling, resulting in smoother-looking baked shadows at a small performance cost, and supports baking tinted shadows from transparent objects.

AgX Tonemapping for Cinematic Visuals

This new tone-mapping option provides a cinematic, movie-like look to rendered images, enhancing the overall visual quality.

The Godot implementation resembles theirs closely but is purposely simplified to be more suitable for real-time use cases.

AgX gives a movie-esque quality to renders and can handle very bright scenes better than other available options.

Built-in Jolt Physics

The Jolt physics engine is now integrated directly into Godot, removing the need for an external extension. This streamlines the workflow and provides robust physics simulation capabilities.

While still in an experimental phase, Jolt promises more robust and efficient physics simulations, paving the way for even more realistic interactions in future updates. 

However, the Jolt extension is now in maintenance mode and will be deprecated once the native Jolt physics system reaches feature parity.

Advanced Animation Tools

For animators, Godot 4.4 introduces several key features to improve character motion and dynamic effects:

      • LookAtModifier3D: A new constraint system that simplifies look-at mechanics.
      • VRMSpringBone Integration: Provides more natural jiggle physics for hair, clothing, and other soft-body elements.
      • Animation Markers: Artists can now define subregions within animations to enable seamless looping or jumping between segments, offering greater flexibility and control.

iRender - The best choice for your project in Godot

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. Whether you’re creating stunning visuals, optimizing physics simulations, or handling heavy AI computations, iRender offers a seamless and scalable solution to boost your Godot development workflow.

Why choose iRender? 

      • Full Control: Our service will give you full control over your rented servers. Therefore, you are free to create your working environment. 
      • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
      • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s watch the video below to understand our workflow more easily. 

For Windows:

For MacOS:

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References & image sources:  godotengine.org & cgchannel.com

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Unlocking realism with Physically Based Rendering https://irendering.net/unlocking-realism-with-physically-based-rendering/ Tue, 04 Mar 2025 06:00:31 +0000 https://irendering.net/?p=33366 Welcome to our blog, where we explore the fascinating world of digital graphics and the technologies that bring virtual creations to life. In this post, we will delve into the concept of Physically Based Rendering (PBR), a technique that has revolutionized the digital graphics industry.
As we navigate through the intricacies of PBR, we will uncover its significance and how it has become a cornerstone in the creation of realistic and visually stunning digital content. Join us as we embark on this journey to understand the impact of PBR in today's digital graphics landscape, and discover why it is a game-changer for artists and developers alike.

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Unlocking realism with Physically Based Rendering

Welcome to our blog, where we explore the fascinating world of digital graphics and the technologies that bring virtual creations to life. In this post, we will delve into the concept of Physically Based Rendering (PBR), a technique that has revolutionized the digital graphics industry. 

As we navigate through the intricacies of PBR, we will uncover its significance and how it has become a cornerstone in the creation of realistic and visually stunning digital content. Join us as we embark on this journey to understand the impact of PBR in today’s digital graphics landscape, and discover why it is a game-changer for artists and developers alike.

What is Physically Based Rendering (PBR)?

Physically Based Rendering (PBR) is a set of methods to make 3D objects rendered from computers more realistic. It employs algorithms based on physically accurate formulas to replicate real-world materials, resulting in cohesive and photorealistic environments. Thanks to PBR, today we can see that the effects in games look no different from reality.  

Physically based shading is paramount in PBR, as it encompasses simulating light interaction with surfaces to achieve realistic material rendering. By utilizing various shaders, including vertex and fragment shaders, PBR aims to accurately replicate the intricate behavior of the light ray and the surfaces around it, thus enhancing the visual fidelity and authenticity of rendered materials. 

These shaders play a crucial role in calculating the reflection, refraction, and absorption of different wavelengths of incoming light, including reflected light. This contributes to the immersive and lifelike portrayal of materials within PBR-rendered scenes.

Key components of PBR

Diffuse and Reflection

When light hits a surface boundary some of it will reflect – that is, bounce off – from the surface and leave heading in a direction on the opposing side of the surface normal. This behavior is very similar to a ball thrown against the ground or a wall – it will bounce off at the opposite angle.

One of PBR key components is reflection, which characterizes how materials reflect light sources. It governs the reflective surface behavior, dictating how light interacts with materials to produce realistic highlights, specular reflections, and refracted light, adding depth and authenticity to rendered visuals.

In specular reflection, when light hits really smooth surfaces, we can easily understand how it behaves using two models: physical optics and geometric optics. These surfaces reflect and transmit light perfectly, meaning all the light goes in one direction. When light reflects off these surfaces, it bounces off in a way that the angle it makes with the surface is the same as the angle it came in.

Translucency and transparency

In some cases diffusion is more complicated – in materials that have wider scattering distances for example, like skin or wax. In these cases a simple color will usually not do, and the shading system must take into account the shape and thickness of the object being lit. If they are thin enough, such objects often see light scattering out the back side and can then be called translucent. 

If the diffusion is even lower yet (in for example, glass) then almost no scattering is evident at all and entire images can pass through an object from one side to another intact. These behaviors are different enough from the typical “close to the surface” diffusion that unique shaders are usually needed to simulate them.

Energy Conservation

Maintaining energy conservation is a crucial component of physically-based shading. It enables artists to manipulate reflectivity and albedo values for materials without unintentionally defying physical laws, which usually results in unappealing visuals. Although it’s not strictly essential to enforce these constraints in code to create visually pleasing art, but it ensures artwork remains consistent and doesn’t overly stretch the rules under varying lighting conditions.

Metals

Electrically conductive materials, especially metals, deserve special mention for several reasons. 

Firstly, they are significantly more reflective than insulators, with reflectivities of 60-90%, giving metals their characteristic shiny appearance. Insulators, on the other hand, typically have reflectivities in the range of 0-20%. 

Secondly, the reflectivity of conductors can vary across the visible spectrum, causing their reflections to appear tinted. This phenomenon, though rare, can be observed in materials like gold, copper, and brass. Insulators generally do not exhibit this effect, and their reflections remain uncolored. 

Lastly, electrical conductors tend to absorb rather than scatter light that penetrates their surface, resulting in minimal diffuse light. However, surface oxides or residues on metals can scatter small amounts of light. This unique behavior of metals has led some rendering systems to adopt “metalness” as a direct input, allowing artists to specify the degree to which a material behaves like a metal, simplifying the creation of realistic materials.

The Fresnel effect

The Fresnel effect, named after French physicist Augustin-Jean Fresnel, describes how light reflects off surfaces at varying angles. When light strikes a surface at a shallow angle (grazing angle), more light is reflected, making the surface appear shinier. Conversely, when light hits a surface at a steeper angle (closer to perpendicular), less light is reflected, resulting in a duller appearance. 

This phenomenon is particularly significant in fields such as optics, computer graphics, and photography, as it helps create realistic renderings of materials like water, glass, and metal. By understanding and applying the Fresnel effect, artists and scientists can achieve a more accurate representation of how light interacts with different surfaces.

Advantages of PBR

  • Physically based rendering (PBR) presents a host of benefits, including generated photorealistic images, intricate textures, and realistic lighting, elevating the quality and visual fidelity of rendered scenes.
  • PBR enables the creation of visuals that closely resemble their real-life counterparts, contributing to a heightened level of immersion and authenticity. The utilization of visible light rays and surface normal in PBR contributes to the accurate simulation of real-world lighting effects.
  • PBR facilitates a sustainable workflow, fostering the consistent creation of artwork while streamlining production processes, ultimately reducing production time and enhancing efficiency. 
  • This includes the accurate simulation of final light reflected and scattered on various surfaces, such as smooth and rough surfaces that interact with diffuse light realistically.

Applications of physically based rendering

Physically Based Rendering (PBR) has significantly influenced various sectors, including architectural visualization, video games, virtual reality (VR) and augmented reality (AR), film and animation, as well as product design and advertising. 

  • Architectural visualization: PBR plays a crucial role in creating realistic visualizations of architectural designs and environments.
  • Video games: PBR techniques are widely used in the gaming industry to achieve realistic and immersive visuals.
  • Virtual Reality (VR) and Augmented Reality (AR): PBR contributes to the realism of visual experiences in VR and AR applications.
  • Film and animation: In the film and animation industry, PBR is employed to produce highly realistic special effects and computer-generated imagery (CGI). It allows for seamless integration of CGI with live-action footage, making fantastical scenes appear believable. 
  • Product design and advertising: PBR is utilized to create realistic product visualizations and compelling advertising materials.

iRender - The best cloud rendering service for your project

In physically based rendering (PBR), achieving photo-realistic images demands immense computational power and advanced graphics hardware. Enter iRender, a cutting-edge cloud rendering platform that empowers artists and designers by providing access to high-performance GPU servers. With iRender, users can harness the power of top-tier NVIDIA GPUs, enabling them to render complex scenes with unparalleled speed and precision. This seamless integration of PBR with iRender’s robust infrastructure not only accelerates the rendering process but also ensures that every intricate detail is captured with stunning realism.

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

Reference: chaos.com, marmoset.co

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