cycles4d | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Wed, 02 Aug 2023 03:03:35 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png cycles4d | iRender Cloud Rendering Service https://irendering.net 32 32 X-Particle: The Most Powerful Insydium Features For Cinema4D https://irendering.net/the-most-powerful-insydium-features-for-cinema4d/ Sun, 20 Feb 2022 06:00:18 +0000 http://irendering.net/?p=17273 With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles. In this article today, iRender will help you find out the most powerful Insydium features for Cinema4D.

The post X-Particle: The Most Powerful Insydium Features For Cinema4D appeared first on iRender Cloud Rendering Service.

]]>

X-Particle: The Most Powerful Insydium Features For Cinema4D

X-Particle is a fully-featured advanced particle and VFX system for MAXON’s Cinema 4D (in R14 and later). Multithreaded, it utilises all of your computer’s CPU whenever possible for speed and efficiency. Recently, this plugin is becoming more popular by the day and we are seeing a lot of requests from readers looking to build a PC for X-Particle Workloads.

With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles. In this article today, iRender will help you find out the most powerful Insydium features for Cinema4D.

1. Insydium Mesh tool

Introducing the new procedural modeling and animation tool kit from insidious. It creates amazing animations, complex geometry, and splines. These mesh tools change the way of your creative motion design world to the next level.

A set of procedural non-destructive modeling objects mesh tools can be layered infinitely to build and animate complex meshes in real-time. That’s the cool Insydium update! Animate using shaders, fields, vertex maps, selections, and keyframes for full control.

Mesh tool Edge Spline

Use mesh tools edge spline to create dynamic splines based on your scene objects with different modes like an outline.

Dynamic Spline

You can also create dynamic splines where two objects intersect. Use Mograph clone planes and animate them on. They set up an intersection spline and where their mograph clone planes intersect the statue they get a spline.

In this scene, they have a primitive plane and it has animated video material. Then they use that material to drive our mesh tools edge splines so they can activate this base they will drag their material into the texture tag.

They can adjust the tolerance of where they want the splines to be created let’s change the color and now they have our base skull animated splines. Each with different tolerances and colors they offset their position and when they animate you’ll see incredibly stylized animated material-based splines.

Animating with mesh tools

Animating with mesh tools is easy, here they have some logo geometry and they’re creating these inset polygons using a mesh tools inset they’re driving the position of those with an animated noise texture. You can see them moving across the surface.

Let’s add a box field that will create a wipe on and off:

They can now layer this up with an additional inset for more detail.

They can use this with displacer and jiggle deformers for the more organic movement:

Now they can test different looks by going to the inset and hiding the interfaces or hiding the outer faces.

2. Xparticle open vdb Importer

The  X-Particle open vdb importer enables you to use and animate openvdb files and file sequences in Cinema4d. This is another Insydium update for X-particle

First, go to your open vdb importer import any vdb file or sequence the channels are automatically detected and you can adjust the display of those channels for better viewport performance.

You can also adjust how that channels are displayed and there are animation options to speed up to offset to freeze and to loop animations.

Renders VDB

Render the open vdb imported directly using Cycles 4d. Duplicate the importer for quick custom volumes.

  • Create volume render instances using x-particles and the cycles 4d instance tag simply drop in the openvdb importer into the instance tag and you’ll get a volume for every particle.
  • This opens up the entire x-particles toolkit to help animate and place your volume instances.
  • You can also use the mograph matrix objects to instance your volumes you can then make adjustments to the placement using mograph effectors.
  • You can add a random rotation scale and position.
  • we can change the number of instances with these and then cycle through different seeds and then animate using fields.

X-particle VDB Mesher- UV Advection

The Xparticle open vdb mesher is a new Insydium Update, now has a UV Advection mode. This enables the UV mapping of textures to meshes being driven by particle simulations.

The Best Multi-GPU Cloud Rendering for Cycles 4D and X-Particles

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 22.000 customers and being appreciated in many global rankings ( e.g: CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). Users will remotely connect to our server, install any version of Cinema 4D, Cycles 4D, X-particles only one time and easily do any intensive tasks like using their local computers.

Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for X-particles.  This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0. Moreover, it can accelerate workflows with next-gen GPUs and high-speed storage devices and support 128 PCIe lanes as well. As a final brief, this is a great choice for driving Multi-GPUs. That’s why I suggest you our server 5P (4x RTX 3090) or server 8A (6x RTX 3090) or server 9A (8x RTX 3090) if you are using Cycles 4D to render as well.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D and Cycles 4D test on 4x RTX 3090 below:

+ Texture: 4k PBR texture – 16 texture total

+ 10k resolution HDR

+ Total render time: 25 minutes 45 seconds for 60 frames or 25,75 seconds/frame.

As demonstrated above, video card performance in Cycles 4D scales very well as additional cards are added. It isn’t quite perfect, or linear, scaling – there is some level of diminishing returns – but it is still more than enough to justify their use in multi-GPU workstations.

Conlusion

In parallel with providing a variety of additional features for users such as Snapshot, Clone, NV Link, APIs,… iRender team has developed iRender mobile app to helps users to render on a mobile phone.  With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Redshift. We provide unmatched support tailored to your specific needs and goals. SPECIAL OFFER for this December: Get 20% BONUS for all newly registered users. CHECK IT OUT!

For further queries, please feel free to contact Ms. Jenny: anhhk@irender.vn. Now get a coupon here to enjoy the performance leadership of our CPU and unlimited power of Multiple RTX 3090. We do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: insydium.ltd

Related Posts

The post X-Particle: The Most Powerful Insydium Features For Cinema4D appeared first on iRender Cloud Rendering Service.

]]>
Basic Particle Rendering With X-Particles and Cycles 4D https://irendering.net/basic-particle-rendering-with-x-particles-and-cycles-4d/ Sun, 12 Dec 2021 06:00:50 +0000 http://irendering.net/?p=15707 X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later

The post Basic Particle Rendering With X-Particles and Cycles 4D appeared first on iRender Cloud Rendering Service.

]]>

Basic Particle Rendering With X-Particles and Cycles 4D

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later. It is a very amazing particle system plugin made for Cinema 4D that will instantly and easily give you amazing particle effects for your next render.

Compatible with the following third-party Render Engines:

  • Cinema 4D Standard Renderer (R14-R21, S22)
  • Cinema 4D Physical Renderer (R14-R21, S22)
  • Cycles 4D – the perfect partner*
  • Arnold
  • Octane
  • Redshift

Basic particle rendering with X-particles

In the previous article, we learned about rendering trails from X-particles and Cycles4D. In this article, iRender will continue showing how to render particles with this wonderful plugin. Rendering particles without geometry is easy. You do not have to do anything, just add a cyInstance tag or an Object Material to the emitter and render. If you do that, then when rendering, you might see something like this:

Which is okay, but very plain. There is no geometry in this scene, what you see are the rendered particles, and note that it wasn’t necessary to add a material to render them, as without one they will render plain white. That also means that the rendered particles do not pick up the particle colour. To do that, we need to add material to them.

Note that the particles are rendered as a sphere if no geometry is being generated. The number of segments in the rendered sphere can be altered using the Instance tag.

Using materials

The great thing about Cycles 4D is that you can use any of the available nodes directly on the particles, no need to create any geometry. So reflective or translucent or glass particles are all possible. For rendering them as a plain colour, just as with any other object we apply an object material to the emitter. In the material all we need is a Diffuse BSDF node (in this case with its Color set to blue) like so:

Now, in many cases we would like the rendered particles to use the particles’ own colour. We can easily get the colour from the Particle Info node. First we set the particle colour to random in the emitter. Then create an object material with a node tree like this:

The particles are now rendered with their own color:

In addition, you can combine nodes just as you would with other objects. So you can have particles with a mixed diffuse and glossy shader, for example:

You can also restrict a material to X-Particles groups. To render a specific group or groups, simply assign the material to the group object(s) instead of the emitter.

Note that if you do this you should also remove the Object Material from the emitter, as otherwise the group and the emitter will both be rendered separately and you will end up with the two renders superimposed!

The Best Multi-GPU Cloud Rendering for Cycles 4D and X-Particles

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 22.000 customers and being appreciated in many global rankings ( e.g: CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). Users will remotely connect to our server, install any version of Cinema 4D, Cycles 4D, X-particles only one time and easily do any intensive tasks like using their local computers.

Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for X-particles.  This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0. Moreover, it can accelerate workflows with next-gen GPUs and high-speed storage devices and support 128 PCIe lanes as well. As a final brief, this is a great choice for driving Multi-GPUs. That’s why I suggest you our server 5P (4x RTX 3090) or server 8A (6x RTX 3090) or server 9A (8x RTX 3090) if you are using Cycles 4D to render as well.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D and Cycles 4D test on 4x RTX 3090 below:

+ Texture: 4k PBR texture – 16 texture total

+ 10k resolution HDR

+ Total render time: 25 minutes 45 seconds for 60 frames or 25,75 seconds/frame.

As demonstrated above, video card performance in Cycles 4D scales very well as additional cards are added. It isn’t quite perfect, or linear, scaling – there is some level of diminishing returns – but it is still more than enough to justify their use in multi-GPU workstations.

Conclusion

In parallel with providing a variety of additional features for users such as Snapshot, Clone, NV Link, APIs,… iRender team has developed iRender mobile app to helps users to render on a mobile phone.  With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Redshift. We provide unmatched support tailored to your specific needs and goals. SPECIAL OFFER for this December: Get 20% BONUS for all newly registered users. CHECK IT OUT!

For further queries, please feel free to contact Ms. Jenny: anhhk@irender.vn. Now get a coupon here to enjoy the performance leadership of our CPU and unlimited power of Multiple RTX 3090. We do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: cycles4d.net

Related Posts

The post Basic Particle Rendering With X-Particles and Cycles 4D appeared first on iRender Cloud Rendering Service.

]]>
The Best Hardware To Render Trails From X-particles And Cycles4D https://irendering.net/the-best-hardware-to-render-trails-from-x-particles-and-cycles4d/ Sun, 05 Dec 2021 06:00:46 +0000 http://irendering.net/?p=15534 With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles. In this article today, iRender will point out many aspects to help you build the best hardware for X-particles and guide on how to render trails from X-particles and Cycles4D?

The post The Best Hardware To Render Trails From X-particles And Cycles4D appeared first on iRender Cloud Rendering Service.

]]>

The Best Hardware To Render Trails From X-particles And Cycles4D

X-Particles is a fully-featured advanced particle and VFX system for MAXON’s Cinema 4D (in R14 and later). Multithreaded, it utilises all of your computer’s CPU whenever possible for speed and efficiency. Recently, this plugin is becoming more popular by the day and we are seeing a lot of requests from readers looking to build a PC to Render Trails from X-particles for X-Particle Workloads.

With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles. In this article today, iRender will point out many aspects to help you build the best hardware for X-particles and guide on how to render trails from X-particles and Cycles4D?

How X-Particles utilize your CPU?

Apart from Cinema 4D’s Viewport Performance which is responsible for displaying a preview of your particle setup, the main performance demand comes from caching your particle system. 

X-Particles utilizes the CPU to cache each frame and stores the cache either in your RAM or on your permanent storage. Although caches can get quite big, it’s straightforward to just get a larger SSD to make room for them. What’s not all that easy, though, is decreasing the time it takes to build an X-Particles cache. The reason is as simple as it is complex: X-Particle comes with many different features and solvers, and each of these makes use of your CPU in different ways.

The most powerful CPU for X-Particles

If you want to make use of the full range of X-Particles Features, you’ll need a CPU that has both as many cores as possible and clocks as high as possible. In other words, you need a CPU that doesn’t exist.

The more cores a CPU has, the lower it usually clocks. That’s just how thermal and power limits work. Moreover, features benefit more from high clocks than from lots of cores. So unless you know you’ll render trails from X-particles only to create fluid sims, you should stick to high-clocking mainstream CPUs with a moderate Core-Count.

Finding a CPU that has both as many cores as possible and clocks as high as possible? Right now, great allrounder CPUs for X-Particles are the AMD Ryzen 9 5900X and 5950X with 12 to 16 Cores that have high single-core performance. According to the chart above, let’s check out the benchmark of  AMD Ryzen Threadripper PRO 3955WX at the popular comparisons, which made using thousands of PerformanceTest benchmark results and is updated daily. (As of 25th September 2021).

How to render trails from X-particles with Cycles4D?

1. Render trails

To render a trail is very simple. Simply add a Cycles 4D object material to the trail object. The trail will then render. You might see something like this:

Note that in this scene the trail thickness tapers to zero. To do this, also add a cyCurve tag to the trail object. The Curve Tip Thickness setting in the tag controls the thickness of the rendered spline.

In the cyCurve tag, there is a ‘Subdivide‘ switch. Render trails from X-particles, you should turn this off (and you MUST turn it off if you want to use the trail colour data – see in the next part). However, then if you look carefully you can see that, depending on the viewing distance and the lighting, the trail can give an odd, segmented appearance:

To fix this go to the Cycles 4D render settings, where the Curve Type is set to Curve Segments by default. You can fix this either by changing the type to Line Segments, or by increasing the subdivisions – 4 should be fine in most cases.

Important note: If you turn on motion blur in the Cycles 4D render settings, the trails will no longer render. This is because in the Cycles engine, motion blur on an object which changes its number of vertices during the animation may crash. Since trails will almost always have a changing number of vertices, they will not render if motion blur is on, to avoid this problem.

If you need both trails and motion blur in a scene the solution is very simple: add a cyObject tag to the Trail object and ensure that the motion blur switch in the tag is off. The switch overrides the motion blur switch in the render settings, so for the Trail object motion blur will now be disabled and they will render as normal.

2. Adding materials

As with any other object you can add any materials to the trail. Remember that the trail is just a spline, so any material will work.

Driving materials with the Hair Info node

The Hair Info node is slightly misnamed. It could be called the Spline Info node, because that is effectively what it returns – information about the actual spline. As an example, suppose we want the tip of each trail to be a different colour to the rest of the spline, something like this:

You can do this very easily with the Hair Info node. The node tree is very simple:

Driving materials with particle data

This has to be done differently than adding materials to particles, where the Particle Info node can be used to retrieve particle data such as colour. This cannot be done with the trail object because there is no direct access to the particle data, only the trail data.

In the latest version of X-Particles, the trail data contains trail colour for each vertex. This data can then be accessed using an Attribute node. If the emitter is set to emit particles with random colours, this is the result:

To set this up is extremely simple:

  • in the Cycles 4D material add an Attribute node and link its Color output port to the input Color port of another node (this example uses a Diffuse BSDF node)
  • in the Attribute node, select the ‘Trail‘ preset
  • very importantly, in the cyCurve tag on the trail, turn the ‘Subdivide‘ switch OFF. Cycles 4D cannot subdivide the trail colour/thickness data, so if this option is on, the trails will render black

Then Cycles 4D will take the trail thickness and colour from the trail data.

Limitations on rendering trails

There are some limitations to be aware of when rendering X-Particles trails with Cycles 4D. These are explained elsewhere but in summary they are as follows.

1. Subdivision

Due to a limit within the Cycles render engine, any spline with more than 32K points in one segment will not render at all. This is a protective measure to avoid a crash. It’s quite easy to demonstrate this: in the xpTrail object, set ‘Intermediate Points‘ to ‘Uniform‘ and the number to 8. Then turn on the Subdivide switch in the cyCurve tag. You should see the trails disappear in the real-time preview, and they will not render to the picture viewer.

If you are rendering trails with the particle colour, do not subdivide the trail, either in the xpTrail object or in the cyCurve tag. The trails will render black if you do since although the trail spline can be subdivided, the trail colour data can not. As a general rule, do not subdivide the trails in the xpTrail object or the cyCurve tag, to avoid these issues.

Note that you can safely alter the Curve Subdivisions setting in the main render settings; this will not cause the trails to render black or disappear.

2. Setting the trail thickness

If you set the thickness mode in the xpTrail object, you should note that this will be overriden by the Set Thickness switch in the cyCurve tag, and that this switch is enabled by default. If you wonder why your trails are ignoring the thickness setting in the xpTrail object, you need to turn off the Set Thickness switch in the cyCurve tag.

The Best Multi-GPU Cloud Rendering for Cycles 4D and X-Particles

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 22.000 customers and being appreciated in many global rankings ( e.g: CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). Users will remotely connect to our server, install any version of Cinema 4D, Cycles 4D, X-particles only one time and easily do any intensive tasks like using their local computers.

Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for X-particles.  This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0. Moreover, it can accelerate workflows with next-gen GPUs and high-speed storage devices and support 128 PCIe lanes as well. As a final brief, this is a great choice for driving Multi-GPUs. That’s why I suggest you our server 5P (4x RTX 3090) or server 8A (6x RTX 3090) or server 9A (8x RTX 3090) if you are using Cycles 4D to render as well.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D and Cycles 4D test on 4x RTX 3090 below:

+ Texture: 4k PBR texture – 16 texture total

+ 10k resolution HDR

+ Total render time: 25 minutes 45 seconds for 60 frames or 25,75 seconds/frame.

As demonstrated above, video card performance in Cycles 4D scales very well as additional cards are added. It isn’t quite perfect, or linear, scaling – there is some level of diminishing returns – but it is still more than enough to justify their use in multi-GPU workstations.

Conlusion

In parallel with providing a variety of additional features for users such as Snapshot, Clone, NV Link, APIs,… iRender team has developed iRender mobile app to helps users to render on a mobile phone.  With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Redshift. We provide unmatched support tailored to your specific needs and goals. SPECIAL OFFER for this December: Get 20% BONUS for all newly registered users. CHECK IT OUT!

For further queries, please feel free to contact Ms. Jenny: anhhk@irender.vn. Now get a coupon here to enjoy the performance leadership of our CPU and unlimited power of Multiple RTX 3090. We do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: cycles4d.net

Related Posts

The post The Best Hardware To Render Trails From X-particles And Cycles4D appeared first on iRender Cloud Rendering Service.

]]>
Professional & High-Speed Cloud Rendering Service For Cinema4D and TurbulenceFD https://irendering.net/professional-high-speed-cloud-rendering-service-for-cinema4d-and-turbulencefd/ Sun, 29 Aug 2021 06:00:10 +0000 http://irendering.net/?p=11967 A GPU with 8GB or more memory is highly recommended for TurbulenceFD. Because simulations will consume a lot of the amount of VRAM you have. If your graphics card is not powerful enough, it will switch back to the CPU automatically even when you switch to the GPU during a sim.

The post Professional & High-Speed Cloud Rendering Service For Cinema4D and TurbulenceFD appeared first on iRender Cloud Rendering Service.

]]>

Professional & High-Speed Cloud Rendering Service For Cinema4D and TurbulenceFD

TurbulenceFD is known for being a groundbreaking solution to create incredibly complex physical animations of gaseous fluid phenomena. More specifically, it adds fire, smoke, vapor, dust, clouds and similar effects into your existing scenes with an intuitive workflow. This great tool integrates seamlessly with your pipeline supporting Cinema 4D, Lightwave, Realflow, X-Particles as well as Redshift, Arnold, Octane and Cycles 4D render engines.

To setup a fluid simulation, the artist uses any type of geometric object or particle system to paint the sources of smoke, heat, fuel, etc, in space. The flow then carries along with these emissions in a physically plausible way that creates the realistic look of fire, explosions, vapor, clouds, dust and much more. In this article today, iRender will point out many aspects to answer the question: How to speed up Cinema4D and TurbulenceFD and avoid some errors on running with NVIDIA GPU?

GPU Simulation

Fluid Simulation needs quite a bit of processing power. Mostly because there is a huge amount of data to be pushed around. This makes memory bandwidth the most important factor for simulation speed. Today’s fastest memory interfaces are found in GPUs – about 10 times faster than those of CPUs. Coupled with the appropriate amount of parallel compute power, GPUs are the ideal type of processor for fluid simulation. In particular, TFD only supports NVIDIA cards. It means that AMD Radeon GPUs – no matter how good and how capable they might be – are not supported by this plugin.

TurbulenceFD makes use of GPUs for its simulation pipeline. Unlike with some GPU accelerated tools, this is not just a stripped-down version of the CPU pipeline. All features are supported at the same quality. In fact, you can switch between CPU and GPU simulation on-the-fly. This is also what TurbulenceFD will do automatically, should it run out of GPU memory. It will then continue the simulation on the CPU.

1. Supported GPUs

TFD only supports NVIDIA cards. Nvidia GPUs with Compute Capability 2.0 or newer, listed at http://developer.nvidia.com/cuda-gpus

A GPU with 8GB or more memory is highly recommended for TurbulenceFD. Because simulations will consume a lot of the amount of VRAM you have, if your graphics card is not powerful enough, it calculates via the CPU. Even when you switch to the GPU during a sim, it will switch back to the CPU automatically.

According to CUDA cores, you can also get a single higher-tier GPU such as:

In the charts above, the first thing to notice is that there is clearly no advantage to using Quadro/ TiTan over GeForce. In fact, some Quadro GPUs offer larger amounts of VRAM but also cost far more for the same level of raw performance of GeForce cards. Finally, we get an amazing result when using RTX 3090 for Cinema4D: With a one-second difference, the GeForce RTX 3090 approaches Titan RTX and Quadro RTX 8000 in NVLink configurations.

2. Hardware setup tips

  • When choosing a GPU, prefer the one with the most per-GPU memory (note that per-GPU memory for Dual-GPU boards is usually half of the advertised amount)
  • Even prefer a slower GPU if it has more memory than an alternative faster GPU
  • Ideally use at least two GPUs: one (possibly smaller one) as primary display GPU and one as a secondary GPU for simulation only.
  • When your system has only one GPU and you run large simulations, disable the viewport preview to speed up the simulation.
  • The larger the resolution the better the speedup (GPU vs. CPU) will be. At very low resolutions, the GPU sim may not be much faster.

3. Up to 12X speed up on your GPU

Yes, 12 occasions! 10 moments rather than 2 hours. And there’s a simple reason for that: today’s high-end GPUs possess 8-15 times the memory throughput of high-end CPUs. TurbulenceFD exploits that. It features a hybrid CPU/GPU simulation pipeline that achieves enormous speedups. Unlike some GPU-found tools, this is normally not only a removed-down edition of the Processor simulation. All features are backed at the like quality. When GPU storage is usually surpassed, TurbulenceFD changes backward to the Central processing unit on-the-fly. This permits you to accomplish near to current rates of speed for low promises and level efficiently to high promises in the hundreds of gazillion of voxels. Rather of cautiously changing guidelines, sending off the simulation task and not really viewing the outcome for hours, fluid simulations can constitute tweaked in quick iterations with the artist watching the effect of the changes while the simulation is definitely digesting.

How to solve some GPU errors

  • Update Nvidia driver

If you have a supported GPU but don’t have anything to select but “Use CPUs”, please make sure to use the latest driver for your graphics card. It can be the cause of  TurbulenceFD not running the sim on GPU.

  • Check TFD and C4D version

Check the version number in the TFD plug-in folder is not higher than the C4d version. First, you go to your TFD folder in your plugins directory of C4D. There you should see two files with the .xdl64 extension –> Delete the one which has the older C4D version in its name (than the one you’re running).

For example, I go to my Cinema 4D R21 directory, so I see two files: ” TurbulenceFD_R21_1448.xdl64 “ and ” TurbulenceFD_R20_1448.xdl64 “

Since I’m in the R21 directory, I’ll just delete the older R20 file. Issue solved. This error occurs when you use a TFD version of an older C4D on a newer C4D release. Now even if that’s not the case, C4D, on seeing these two files only recognizes one of them (which is the older one for some reason). So deleting that one fixes it.

Outstanding features

1. Drag all the halts on your CPU

The biggest technological challenge in fluid simulation is the handling of the good-sized amounts of data that a sequence of voxel grids requires. That is certainly why TurbulenceFD’s simulation pipeline has been designed from the earth up to optimize operation. This contains a heedful option of effective mathematical strategies that offer high precision and stableness throughout the simulation pipeline. And applying this pipeline using the up-to-the-minute Large Operation Processing technology to optimally take advantage of Storage Caches, Multi-Core CPUs and advanced vector teaching units. To the musician this implies that even more iterations can exist in much less period, producing the employment with liquids even more user-friendly and effective.

2. Physically based-fire shader

Obtaining the color correctly can be crucial when producing believable terminated animated graphics. You can pattern your color gradients manually for full artistic control. If you need realistic fire colors, the process of tweaking the colors directly can become time eating and tedious, though. So the fire shader simulates realistic high dynamic range fire colors based on the Black Body Radiation model. This model is certainly managed by just two temperature values. It generates the colors real fire would own at these temperatures. But TurbulenceFD does not quit you there. You may desire realistic colors, but need more versatility to tweak the tremendous active stove that flame provides. Perhaps grant the reds a rise, compress the dynamic range a small, or simply make use of the produced colours as a start stage to edit the straight once again.

3. Multiple scattering

In a nutshell, Multiple Scattering is Global Illumination for smoke cigarettes. It’s a means to lighter smoking even more realistically and brighter, since it’s lighted from all directions. It also allows fire to illuminate smoke from the inside, which is normally essential for realistic shading of explosions. Unlike many Global Illumination techniques, Multiple Spreading in TurbulenceFD does not bring disturbance and therefore functions well for computer animation. And Multiple Spreading render times in TurbulenceFD are actually affordable. But if you’re in a rush you can still dial in a compromise between speed and illumination detail.

Improve your TurbulenceFD by iRender GPU Cloud Rendering Service

Based on all previous analyses, iRender gives you a suitable answer for all 3D artists to unleash their creativity with the beast RTX 3090 from only 3.8 USD/hour. iRender is a GPU-Acceleration Cloud Rendering Service provider for Multi-GPU Rendering, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). This is the only render farm that users can install any version of Cinema4D and TurbulenceFD that serve their project, take full control over the machine and use it as their local computers.

What you can get more from iRender?

  • 24/7 support from real people

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we – iRender Support Team are always there to help you solve your problem. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. What Cinema4D users can get from iRender is not only the best quality products but also the high security and the most comfortable render time.

  • Free transfer file tool up to 1TB

iRender is one of a few render farms providing a unique transfer file tool, without having to access a third party for transferring data. With this tool called GpuHub- Sync, you can upload your data even when the remote server is turned off and it will automatically sync to the remote servers and vice versa. We provide storage space of up to 1TB  for you and most importantly, it is completely free.

  • Cheapest price & volume discounts

Finally, price is an extremely important factor for users. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 40% with our daily/ weekly/monthly rental. In addition, we often have attractive promotions to thank our beloved customers. SPECIAL OFFER for this August: Get 50% BONUS for all newly registered users. Let’s CHECK IT OUT!

Conclusion

With the above advantages and the machine configuration that iRender provided, we believe that Cinema4D users will have the most comfortable and effective rendering time. Therefore, do not hesitate anymore. Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: jawset.com

Related Posts

The post Professional & High-Speed Cloud Rendering Service For Cinema4D and TurbulenceFD appeared first on iRender Cloud Rendering Service.

]]>
High-Speed and Powerful Cloud Rendering for Cinema4D & X-Particles https://irendering.net/high-speed-and-powerful-cloud-rendering-for-cinema-4d-x-particles/ Sun, 08 Aug 2021 06:00:37 +0000 http://irendering.net/?p=10916 X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.

The post High-Speed and Powerful Cloud Rendering for Cinema4D & X-Particles appeared first on iRender Cloud Rendering Service.

]]>

High-Speed and Powerful Cloud Rendering for Cinema 4D & X-Particles

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later. It is a very amazing particle system plugin made for Cinema 4D that will instantly and easily give you amazing particle effects for your next render.

Compatible with the following third-party Render Engines:

  • Cinema 4D Standard Renderer (R14-R21, S22)
  • Cinema 4D Physical Renderer (R14-R21, S22)
  • Cycles 4D – the perfect partner*
  • Arnold
  • Octane
  • Redshift

In this article today, iRender will point out many aspects before deciding whether cloud rendering service is worth the investment and answer the question: Which is the best hardware and Powerful cloud rendering for Cinema4D and X-particles?

Why X-Particles?

  • Fast Point Rendering

Particle rendering and high-quality fast point rendering means every channel has access to modifiers to give you even more control over the end result.

  • Smoke and Fire

X-Particles comes with a dedicated rendering solution for smoke and fire simulations. Access smoke, fire, fuel and temperature data separately to shape your flames.

Image Source: insydium.ltd

  • Generators

X-Particles provides a vast range of possibilities to create and render geometry from particles. From lightning generators, spline meshing and geometric fragmenting, each X-Particles Generator delivers high performance and stability.

Image Source: insydium.ltd

Recommended Hardware

Processor (CPU)

If you want to make use of the full range of X-Particles Features, you’ll need a CPU that has both as many cores as possible and clocks as high as possible. In other words, you need a CPU that doesn’t exist.

Fluid Simulations, though, are quite scalable and make decent use of the many cores in a CPU such as the AMD Threadripper 3960X. The AMD Threadripper 3990X that we tested, though, can hardly make use of its full 64 Cores and is wasted on X-Particles. Here’s a Screenshot of the 3990X’s CPU Utilization while building the Fluid Sim Cache (Fluidflip APIC Splash Tank Scene):

Image Source: cgdirector.com

As you see, only 40% CPU Utilization took when building Fluid Sim caches in X-Particles on a 64 Core-Count CPU.

The more cores a CPU has, the lower it usually clocks. That’s just how thermal and power limits work. Right now, great allrounder CPUs for X-Particles are the AMD Ryzen 9 5900X and 5950X with 12 to 16 Cores that have high single-core performance. On the Intel side of things, the Xeon W-2245 CPU is excellent for X-Particles, although both have “only” 8-12 Cores. Let’s take a look at these two recommended CPUs:

Processor AMD Ryzen 9 5900X Intel Xeon W-2245
Market (main) Desktop Workstation desktop
ISA x86-64 (64 bit) x86-64 (64 bit)
Microarchitecture Zen 3 Cascade Lake
Core name Vermeer Cascade Lake-W
Family Ryzen 9 5000 Xeon W-2200
Release date Q4 2020 Q4 2019
Lithography 7 nm FinFET 14 nm++
Cores 12 8
Threads 24 16
Base frequency 3.7 GHz 3.9 GHz
Turbo frequency 4.8 GHz 4.5 GHz
Cache memory 64 MB 16.5 MB
Max memory capacity 128 GB 1 TB
Memory types DDR4-3200 DDR4 2933
Max memory bandwidth 47.68 GB/s 93.85 GB/s
Max PCIe lanes 20 48

As can be deducted from the Benchmarks above, most of X-Particles Features benefit more from high clocks than from lots of cores. So unless you know you’ll use X-Particles only to create fluid sims, you should stick to high-clocking mainstream CPUs with a moderate Core-Count.

Conclusion: According to the above Scores, we suggest a mainstream high-clocking CPU (W-2245, 5900X, 5950X, 10900k) for most cases.

Graphic card (GPU)

In case you are using Cinema4D with Octane, this render engine only supports NVIDIA cards. If you are using Cycles4D – the perfect partner for X-particles, AMD graphics cards are supported. However, similar to his brother Cycles, they aren’t as fast as NVIDIA cards. This is really sad news for AMD users in general and OptiX in particular.

If you select GPU rendering, Cycles 4D uses the graphics card’s memory when the scene is rendered. There are two aspects of a video card that impact render capabilities: the raw speed of the GPU itself and the amount of memory on the card. Video memory will limit how large and complex of scenes can be rendered effectively, though Redshift does support “out of core” rendering which will allow system memory to be used if there is not enough dedicated GPU memory available… but that comes with a reduction in speed, so it is best to get video cards with enough RAM on board if at all possible. GeForce cards tend to have good raw performance, with decent amounts of video memory, while Quadro cards come with larger amounts of VRAM but also cost more for the same level of raw performance.

Since this is limited compared to the main computer’s memory, you may see out-of-memory errors when rendering. If you are rendering to the picture viewer, the render engine will automatically switch to the CPU to render the scene.

Conclusion:  So for the raw price, performance the RTX 3080 wins, but in terms of maximum performance, features, and support for rendering more complex scenes the GeForce RTX 3090 is clearly superior.

Memory (RAM): 32+ GByte DDR4

It would be completely wrong to think that RAM is unimportant. 32GB of RAM capacity is enough but larger amounts of memory will allow larger numbers of particles to be generated. That’s why iRender provide you 128GB RAM which will help a lot when you have complex scenes (high polycounts, displacements…) and many large textures or multiple applications open at the same time.

To maximize your performance when choosing RAM be sure to get high-clocking RAM with low Latency.

Hard Drive / SSD

You should definitely consider an NVMe. These are blazingly fast and you’ll be thankful for the extra performance especially when you’re also doing some Compositing or Video Editing.

This hard drive performance will mainly used for loading and saving scenes.

Best Cloud Rendering For Cinema4D & X-Particle

Investing $1500 for a graphics card, not to mention the costs of compatibilities to build a computer, is also very expensive. This is such a big investment for single individuals or freelancers. However, iRender gives you an affordable answer for all 3D artists to unleash their creativity with the beast RTX 3090 from just 3.8 USD/hour with iRender Cloud Rendering for Cinema4D & X-Particles.

 iRender is a GPU-Acceleration Cloud Rendering Service provider in PC optimization for rendering tasks, CGI, VFX with over 30.000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). This is the only render farm provides cloud rendering for Cinema 4D that users can install any version of Cinema4D and X-Particles that serve their project, take full control over the machine and use it as their local computers.

Price of iRender Cloud Rendering for Cinema4D & X-Particles

Based on all previous analysis, iRender provides server 5A owning Xeon W-2245 CPU Processor with a high clock speed of 3.9 GHz- 4.7GHz and 512 GB SSD to specifically support the software only make use of a single card. This server comes with 4x NVIDIA RTX 3090 with the VRAM capacity up to 24GB – surely maximize rendering performance. Moreover, on-demand NVLink helps you increase the amount of VRAM to 24 x 2 = 48 GB which is powerful enough for very large projects/cache. This August, we are offering you a discount of 32.5%, you only need to pay 10.8 USD for one hour using 4x RTX 3090 and maximize your speed.

Moreover, if you are using Cinema4D with Redshift, the cost for the Redshift License is $500. For maximum support to deliver the smoothest rendering experience possible with Redshift on our servers, iRender offers Prime customers a Redshift floating license. Users who top up enough points to become Prime customers will be able to use the Redshift license without usage or maintenance costs. Our opinion is that the customer experience comes first.

Now go forth and create with powerful cloud rendering for Cinema4D & X-Particles. Become a member of the iRender community today to stop wasting pointless hours of rendering. Enjoy 20% BONUS for your first payment this August:

Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: gadgetversus.com

Related Posts

The post High-Speed and Powerful Cloud Rendering for Cinema4D & X-Particles appeared first on iRender Cloud Rendering Service.

]]>
Cycles 4D – A Wonderful Bridge Plugin From Cinema 4D To Cycles https://irendering.net/cycles-4d-a-wonderful-bridge-plugin-from-cinema4d-to-cycles/ Sun, 16 May 2021 06:00:13 +0000 http://irendering.net/?p=8258 Cycles 4D acts as a bridge between Cycles and Cinema 4D. Once the Cycles render engine is selected within Cinema, rendering to viewport or picture viewer is seamless and works exactly as if using Cinema's inbuilt renderer.

The post Cycles 4D – A Wonderful Bridge Plugin From Cinema 4D To Cycles appeared first on iRender Cloud Rendering Service.

]]>

Cycles 4D - A Wonderful Bridge Plugin From Cinema4D To Cycles

Cycles 4D acts as a bridge between Cycles and Cinema 4D. It is important to realise that the engine is developed by the Blender Foundation and not Insydium. Once the Cycles render engine is selected within Cinema, rendering to viewport or picture viewer is seamless and works exactly as if using Cinema’s inbuilt renderer. In addition Cycles 4D adds additional support for X-Particles so that particles can be rendered easily with Cycles 4D.

To simplify that, Cycles4D is both a CPU and GPU render engine that uses a way of calculating final rendered images that aims to be photorealistic and not taking shortcuts.

Advantages

  • Increase your workflow speed with Realtime Preview Window

Every third party render engine has an Interactive Preview Region window. The IPR allows users to see a rendered scene in almost real time. In Cycles4D it is named “Real-Time Preview.”

Image Source: insydium.ltd

The Real-Time Preview window gives you a high-quality render which updates as you make changes in your viewport. The preview updates and cleans up incredibly quickly giving you an excellent idea and representation as to what the final render will look like on output.

  • PBR Shaders and HDR Lighting

Experience photorealism with Cycles 4D physically based shaders, designed to work with global illumination due to their energy-conserving behavior. High-definition-range lighting calculations allow the preservation of details often lost due to limiting contrast ratios.

  • X-Particles support

Cycles 4D lets you harness the speed and versatility of Blender’s Cycles render engine. Additionally, Cycles4D is also developed by Insydium, the company that also makes X-Particles for Cinema4D. This is a huge benefit compared to other render engines. 

Image Source: insydium.ltd

Cycles4D has a direct link to X-Particles meaning if you do any kind of particle and simulation work, you’re going to get the best result from Cycles4D. Particles, fire, smoke, fluid sim rendering all right at your finger tips. It also includes native volume rendering of ExplosiaFX and Domain and full-color Support.

Disadvantages

  • The speed on AMD is not good

Yes, AMD graphics cards are supported. However, similar to his brother Cycles, they aren’t as fast as NVIDIA cards. This is really sad news for AMD users in general and Optix in particular.

If you select GPU rendering, Cycles 4D uses the graphics card’s memory when the scene is rendered. Since this is limited compared to the main computer’s memory, you may see out-of-memory errors when rendering. If you are rendering to the picture viewer, the render engine will automatically switch to the CPU to render the scene.

  • Node system

Image Source: insydium.ltd

Cycles4D has a beautiful node interface, but we know how daunting that can be to a new artist. For those who are just starting to get used to the node system, it is a bit confusing and difficult to use.

How to speed up Cycles 4D?

1. CPU and GPU Rendering

Cycles 4D is able to use your computer’s central processing unit (CPU) or graphics card (GPU) for rendering. With the latest core update Cycles 4D now supports combined CPU and GPU rendering to harness all system cores for your final render.

CPU and GPUs are basically similar in how they are handled. The use of CPU and GPU Rendering depends on usage necessities. The architectural industry may benefit from CPU rendering, which takes longer, but generates higher quality images in general.

Moreover, industries that are specifically designed to manage complicated, graphics-intensive processing, virtual reality, and artificial intelligence innovation such as architecture, animation, film, and product design may benefit more from GPU rendering. The GPU is much more powerful and, unlike CPU technology they can process the instructions of many cores from start to finish at the same time. This will allow your render times at least 10 times faster.

To eliminate render wait times, you might consider investing in multi-core processors and GPUs with a high CUDA core count because GPU support makes it possible to accelerate your render speeds by the number of graphic cards in your system. 

2. Use iRender GPU Rental service

Unlike any of the other render engines we’ve featured, Cycles4D comes with the ability to setup a small render farm using three machines. If you have extra machines sitting around, you can setup a small render farm right out of the box without having to purchase more licenses. However, it is undoubted that you can not buy 3 machines at home to optimize Cycles 4D. Thus, to build a computer cluster and utilize your computer’s GPU, you will need an investment on their own… which brings us to our last tip: use CPU/GPU Rental Service of iRender.

iRender provides you a personal cloud computer with powerful hardware (100% performance – no virtualization). That means you can run intensive software like Cinema4D and Cycles4D even from a laptop so long as you have a stable internet connection.

iRender’s cloud-based computers come with up to 6 x RTX 309010,496 CUDA cores and 256GB of RAM, allowing you to turbo-charge your rendering process so you can save both time and energy, even x30 faster than your old computer.

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we -iRender Support Team are always there to help you solve your problem. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. What Cycles 4D users can get from iRender is not only the best quality products but also the high security and the most comfortable render time.

Final Thought

We hope this overview will help you choose a suitable but high computing configuration for Cycles4D. At iRender, we try our best everyday to offer the best thing to our beloved customers. What you get is more than rendering to create the final product. You receive a new technology solution, a good service, high security, features and softwares, and other utilities to help you save costs and time, reduce stress while working and most importantly, it breaks the creative limits of many technology “artists” nowaday.

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 981-868-890. We will be ready to help you in any way! Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: cycles4d.net, schoolofmotion.com

Related Posts

The post Cycles 4D – A Wonderful Bridge Plugin From Cinema 4D To Cycles appeared first on iRender Cloud Rendering Service.

]]>